package ng.map.tiles;

import java.awt.image.BufferedImage;
import java.io.IOException;

import ng.graphics.Animation;
import ng.graphics.FrameBuffer;
import ng.lib.Vector2D;
import ng.map.collision.CollisionBound;
import ng.map.collision.CollisionCircle;

public class Wall extends MapTile {
	private static FrameBuffer frames;
	static {
		try {
			frames = new FrameBuffer(new String[]{"data/textures/stone/50x50/stone1.png"});
		} catch (IOException e) {
			System.err.println("An image isn't at the right place");
			e.printStackTrace();
		}
	}
	
	public Wall() {
		this.animation = new Animation(frames,0);
	}
	
	
}
